>>341Yes it was difficult. I do get some people helping me out with making clothing models. I also have a guy who makes sounds for me. Some of them don't mind not receiving a compensation but others I give some money to. I also use the funds to hire professional Japanese voice actresses from Japanese Voice Acting Schools. And Japanese composers. I've also hired a person who worked on Azure Lane for an original character that's coming out later. I do all the programming though. There's 2 other small devs who only program the website and the upcoming game launcher.
>>342VR Porn is boring as hell. It's vapid, clunky, and difficult to setup. But it's also because when something becomes pornographic, you think differently about the game. You don't really care about your character anymore. You just care about seeing her pussy. It's a primal instinct I feel and it was affecting me when I made lewd test animations. I cared less about "my waifu". I totally think it's a psychological thing.
>>343>Why a Mexican VillageBecause I like the aesthetic that pueblos have. It's less seen in video games. The advantage was not having to do much "hard surface modeling" which takes a lot longer to do compared to basic old fashioned buildings. First games I developed was in Flash (en la secundaria). I spent my afternoons learning to make crappy flash games. Viva is the first game I ever published. I usually spent the time learning to build game engines in C++ rather than making games. If someone offered me a blank check I'd be very cautious. Nothing in life is ever free and if someone offered me a million dollars for this game, I'd refuse it. The game is a hobby, not a financial liability. I think money is a poison.
>>3446th grade. Future of the game maybe have custom maps but that's something really far out. Translations is something I'd like to do soon. If it ever gets really big I'd consider multiplayer but that is a TALL order and very difficult. What? Panty shots?
>>345Yeah Steam would be kind of fun. I don't know if Steam likes loli games anymore though. I'm VERY against having my project blow up into something corporate. When I was young I wanted to work in the video game industry. As I graduated college and started seeing how the industry changed for the worse, I realized the industry wasn't the same industry I fell in love with years ago. Hell, I hate modern AAA game development. It's very corrupt and corporate. If somehow this game managed to be really big, the conditions for me to open a company for it would have to be very very favorable for me. I highly doubt I'll ever get that kind of a chance. There's also the problem of my game being forever tied to "lolicon pornography" which can easily cause a huge PR mess for any publication.